Event Selection Exam

The Events Selection Exam (選抜種目試験) is the last special exam for the 1st year students of Advanced Nurturing High School.

This is a test where students will be tested on their knowledge, physical ability, cooperation and even luck. In this exam, classes compete against each other in pairs, similar in this regard to the Paper Shuffle Special Exam.

Regarding the Events

 * Each class must select 10 well known events such as, but not limited to, rock paper scissors, poker, or chess. If an event included written exam questions or anything else of that nature, the school would provide the problems in order to maintain fairness.
 * All 10 events must be unique and have a set time-limit. The same class cannot register two identical events to the school.
 * Events cannot be retracted once they have been decided.
 * If a class is unable to finish the selection of the events before the deadline, the school would automatically pick events for them. Among the 10 events selected by a class, 5 of them must be selected as Official Events, events in which they actually want to compete, while the remaining 5 would be Fake-outs, made to deceive the opposing class. The paired classes will then compete against each other in 7 events that will be randomly selected by the school from the 10 total official events, submitted by both the classes.
 * The classes must come up with rules that ensure there would be no "tie" during the event. The rules should also describe the method in which a commander can intervene during the event.

Participation

 * The number of participants required for each of the ten proposed events must be different, excluding those acting as substitutes.
 * The minimum number of participants is one and the maximum number is twenty, including those acting as substitutes.
 * A class may not submit more than two events that require more than ten participants from a single class, including those acting as substitutes.
 * Each student can only participate in one event. However, if every student from a particular class has participated in an event, students from that class will be allowed to participate in more than one event.

Regarding the Commander

 * Every class must select a student as the commander, who would be present at the "command tower", the commander would be the one who would be responsible for selecting students for the events and can intervene in any of the events, effectively making them the leader.


 * The commander of the winning classes would receive private points while the commander of the losing classes would be expelled.


 * If a class failed to appoint a commander, a student would randomly be appointed as one by the school. Commander cannot be changed once chosen, without a legitimate reason.


 * The commanders from each class would assemble and draw a lottery. The winner of the lottery would get to decide the class they would compete against and thus they form a pair. The remaining two classes would also automatically form the other pair, i.e. if Class A won the lottery and chose to compete against Class B, Class A and Class B would form one pair, while Class C and Class D will form the other pair.

Rewards and Penalties

 * Each event is worth 30 Class Points, i.e. the winning class receives 30 points and the losing class has 30 points deducted. The class with more events won would be considered the winner and receive an additional of 100 points. i.e. the maximum amount of Class Points that a class can earn in the special exam is 310 points. Also, the maximum points that can be lost in the special exam are 210.
 * If there were a shortage of Class Points in the losing class, the school would temporarily make up for the difference in number of points to be given to the winning class.

Match ups

 * Class 1-D won the lottery and chose to compete against Class 1-B
 * Class 1-A goes against Class 1-C
 * Class 1-B goes against Class 1-D

Exam Schedule
March 8th: ​​​​​


 * Special exam announcement date.
 * Commander is chosen.
 * Class Match ups are decided.

March 15th: ​​​​​


 * Announcement of the 10 events for the class battle and their corresponding rules.

March 22nd: ​​​​​


 * Event Selection Exam is held. All the selected events are hosted on the same day.

Class 1-A
Official Events:


 * "International Chess"; Required number of participants: 1 person; Time Limit : 1 hour (overtime is considered a loss)

Rules - Based on standard international chess rules, but there will not be any extension of time, even after the 40th turn.

Commander - Can start giving instructions at any time, using the given time limit of up to 30 minutes.


 * "English Quiz"; Required number of participants: 8 people; Time: 50 minutes

Rules-Based on the first-year syllabus, comparing the total score between two classes.

Commander - Can answer one question in place of the participants.


 * "Modern Literature Quiz"; Required number of participants: 4 ; Time: 50 minutes

Rules - Scope is based on the first-year syllabus, and winner is decided by comparing the total score between the two classes.

Commander - Can answer one question in place of the participants.


 * "Mathematics Quiz"; Required number of participants: 7 ; Time: 50 minutes

Rules - Scope is based on the first-year syllabus, and winner is decided by comparing the total score between two classes.

Commander - Can answer one question in place of the participants.


 * "Flash Mental Arithmetic"; Required number of participants: 2 ; Time: 30 minutes

Rules - Calculate the answer mentally, based on correctness and speed, the winner would be decided.

Commander - Entitled one chance to change the answer to any question.

Fake outs:


 * "Go"; Required number of participants: 3 ; Time limit : 1 hour (overtime is considered a loss)

Rules - 1 vs 1, divided into three groups, conducted simultaneously. Based on standard Go rules.

Commander - Can advise one move to a player at any point in time.


 * "Social Science Quiz"; Required number of participants: 5 ; Time: 50 minutes

Rules - Scope is based on the first-year syllabus of Geography, History, Civics and related disciplines, winner is decided by comparing the total score of the two classes.

Commander - Can answer one question in place of the participants.


 * "Volleyball"; Required number of participants: 6 ; 3 rounds on a 10-point system

Rules - Based on standard volleyball rules.

Commander - Can substitute players up to 3 times at any point in time.


 * "Long rope jump"; Required number of participants: 20 ; Time: 30 minutes

Rules - After two attempts, the class with a higher total score wins.

Commander - Can change the order of the opponent's class once.


 * "Dodge Ball"; Required number of participants: 18 ; 2 rounds on a 10-point system

Rules - Based on standard Dodge Ball rules. In the case of 1 win 1 loss, the winner is decided through sudden death.

Commander - Can resurrect a defeated player at any time.

Class 1-B
Official Events:


 * "Chemistry test"


 * Remaining unknown

Class 1-C
Official Events:


 * "Archery"
 * "Basketball"
 * "Table Tennis"
 * "Typing speed test"
 * "Tennis"

Fake outs:


 * "English"
 * "Swimming"
 * "Soccer"
 * "Piano"
 * "Rock–paper–scissors"

Class 1-D:
Official Events:


 * "Karate"
 * "Judo"
 * Remaining unknown

Results

 * Class 1-A won 4 events and lost 3.
 * Class 1-B won 2 events and lost 5.
 * Class 1-C  won 3 events and lost 4, making them Class 1-D again.
 * Class 1-D won 5 events, and lost 2, making them Class 1-C again.