Event Selection Exam

The Events Selection Exam (選抜種目試験) is the last special exam for the 1st year students of Advanced Nurturing High School.

This a test where students will be tested on their knowledge, physical ability, cooperation and even their luck. It is an exam where classes compete against each other in a pair similar to Paper Shuffle.

Regarding the Events

 * Each class must select 10 events which are popular enough to be well known such as rock paper scissors, poker, or chess. If an event include written exam questions or anything else of that nature, the school will provide the problems in order to maintain fairness.
 * All 10 events must be unique and have a set time-limit. The same class cannot register two identical events to the school. Events also can't be cancelled once they've been decided.
 * If a class is unable to finish the selection of the events before the deadline, the school will automatically pick events for them. Among the 10 events selected by a class, 5 of them must be selected as Official events, events in which they actually want to compete, While the remaining 5 are to be selected as Fake-outs, to deceive the other class. The paired classes will then compete against each other in 7 events that will be randomly selected by the school from the 10 total official events.
 * The classes must come up with rules that ensures that there is no tie during the event. The rules should also describe the method in which a commander can intervene during the event.

Participation

 * The number of participants required for each of the ten proposed events must be different, excluding those acting as substitutes.
 * The minimum number of participants is one and the maximum number is twenty, including those acting as substitutes.
 * A class may not submit more than two events that require more than ten participants from a single class, including those acting as substitutes.
 * Each student can only participate in one event. However, if every student from a particular class has participated in an event, students from that class will be allowed to participate more than once.

Regarding the Commander

 * Every class must select a student as a command tower, the one who would be responsible for selecting students for the events and can intervene in any of the events, effectively making them the leader.


 * The command tower of the winning class receives private points while the commanding tower of losing class is expelled.


 * If a class fails to appoint a command tower, a student is randomly appointed as the command tower by the School. Command tower can't be changed once chosen without a legitimate reason.


 * The command towers from each class will assemble and draw a lottery. The winner of the lottery gets to decide the class they wish to compete against and they form a pair. The remaining two classes also form a pair. i.e. if Class A won the lottery and chose to compete against Class B, Class A and Class B would form one pair. While Class C and Class D will form the other pair.

Rewards and Penalties

 * Each event is worth 30 Class Points, i.e. the winning class receives 30 points and the losing class has 30 points deducted. The class with more events won would be considered the winner and receive an additional 100 points. i.e. the maximum amount of Class Points that a class can earn in the special exam is 310 points. Also, the maximum points that can be lost in the special exam are 210.
 * If there is a shortage of Class Points in the losing class, the school will temporarily fill that insufficient number of points to give to winning class.

Match ups

 * Class 1-D won the lottery and chose to compete against Class 1-B
 * Class 1-A goes against Class 1-C
 * Class 1-B goes against Class 1-D

Exam Schedule
March 8th: ​​​​​


 * Special exam announcement date.
 * Command tower is chosen
 * Class Match ups are decided

March 15th: ​​​​​


 * Announcement of 10 events for the classes battle and their corresponding rules.

March 22nd: ​​​​​


 * Events Selection Exam is held. The events themselves only last for 1 day.

Class 1-A
Official Events:


 * "International Chess"; Required number of participants: 1 person;

Time limit per clock: 1 hour (overtime considered loss)

Rules - Based on standard international chess rules. But there will be an extension of time after 41 moves.

Command Tower - Can give instructions at any time, using the given time limit, up to 30 minutes.


 * "English Quiz"; Required number of participants: 8 people; Time: 50 minutes

Rules-Based on the first-year syllabus, comparing the total score between two classes.

Command Tower - Can answer one question in place of the participants.


 * "Modern Literature Quiz"; Required number of participants: 4 people; Time: 50 minutes

Rules - Scope is based on the first-year syllabus, comparing the total score between the two classes.

Command Tower - Can answer one question in place of the participants.


 * "Mathematics Quiz"; Required number of participants: 7 people; Time: 50 minutes

Rules-Based on the first-year syllabus, comparing the total score between two classes.

Command Tower - Can answer one question in place of the participants.


 * "Mental Arithmetic"; Required number of participants: 2 people; Time: 30 minutes

Rules - Calculate the answer mentally, based on correctness and speed, the winner's class wins.

Command Tower - Entitled one chance to change the answer to any question.

Fake outs:


 * "Go"; Required number of participants: 3 people; Time limit per clock: 1 hour (overtime considered loss)

Rules - 1 vs 1, divided into three groups, conducted simultaneously. Based on standard Go rules.

Command Tower - Can advise one move at any point in time.


 * "Social Science Quiz"; Required number of participants: 5 people; Time: 50 minutes

Rules - Scope is based on the first-year syllabus of geography, history, civics and related disciplines, comparing the total score between the two classes.

Command Tower - Can answer one question in place of the participants.


 * "Volleyball"; Required number of participants: 6 people; 3 rounds on a 10-point system

Rules-Based on standard volleyball rules.

Command Tower - Can substitute up to 3 times at any point in time.


 * "Long rope jump"; Required number of participants: 20 people; Time: 30 minutes

Rules - In two attempts, the class with a higher total count wins.

Command Tower - Can change the order of the opponent's class once.


 * "Dodge Ball"; Required number of participants: 18 people; 2 rounds on a 10-point system

Rules-Based on standard Dodge Ball rules. In the case of 1 win 1 loss, the winner is decided through sudden death.

Command Tower - Can resurrect a defeated player at any time.

Class 1-B
Official Events:


 * "Chemistry test"
 * Remaining unknown

Class 1-C
Official Events:


 * "Archery"
 * "Basketball"
 * "Table Tennis"
 * "Typing speed test"
 * "Tennis"

Fake outs:


 * "English"
 * "Swimming"
 * "Soccer"
 * "Piano"
 * "Rock–paper–scissors"

Class 1-D:
Official Events:


 * "Karate"
 * "Judo"
 * Remaining unknown

Results

 * Class 1-A won 4 events and lost 3
 * Class 1-B won 2 events and lost 5
 * Class 1-C  won 3 events and lost 4, making them Class 1-D again.
 * Class 1-D won 5 events, and lost 2, making them Class 1-C again.